From StarFleet Bureau of Information
LCDR Ulysses- Operations Manager, USS Odyssey
I. Personal Data ================ Full Name: ULYSSES Surname: -none- Given Name: -none- Nickname: "Uli" Current Rank: Lieutenant Commander (O-4) NOTE: Rank is honorary Current Billet: N/A; functions as Operations Manager and Damage Control Coordinator A. Physical Description (Avatar) -------------------------------- HT: Appears as a human male of 1.83 meters WT: Has no actual mass; appears as a human of approx. 80 kg. EY: blue HR: brown w/ streaks of gray SK: white Blood Type: -none- Religion: -none- Citizenship: -none- (property of the United Federation of Planets) Languages: programmed to understand and speak the language of every Federation and non-Federation world in the galaxy. ========================================================================== II. Educational Background =========================== A. Academic Institutions Attended --------------------------------- --none-- - B. Service Schools Attended --------------------------- --none-- C. Qualifications (MOS/MOCs) ---------------------------- --none-- D. Star Fleet Academy Record ---------------------------- Did not attend Star Fleet Academy. ========================================================================= III. Biographical Notes ======================= A. Chronology (tabular form) ---------------------------- 0-Present: Brought on-line at Ferenginar Shipyards B. Background Summary --------------------- ULYSSES is the name by which the holographic interface of the USS ODYSSEY is known. He appears as a humanoid male of somewhere around 80-100 years old (remember, prolong technology means huamns live for 250+ years now). 1- the Development of the "Smart" Starship ------------------------------------------ Holographic crew are nothing new to Star Fleet; beginning with the EMH programs of the later 24th century, later advancing to ECH (Emergency Command Holograms) programs and, eventually, to large-scale holographic crews performing many of the more dangerous tasks, especially in Engineering and Damage Control, that had before been performed by living crew, reducing the number of crew each starship employed. In the 27th century, designers began building "smart" starships- starships that had an artificial intelligence of its own, further reducing the crew compliments of starships, as many of the more every-day duties could now be performed by the ship itself. Such starships still needed a command team and some crew, as there were some instances where the intuitive spirit of living tissue cannot be replaced by programming and mechanics. However, the end result of such starships was the evolution of Star Fleet into a "professional fleet" composed almost entirely of Academy-and-university- trained officers, many with multiple degrees and specializations. 2- Programming of the AI ------------------------ These early "smart" starships were designed cautiously, given Star Fleet's less-than-spotless-history with intelligent computers, such as the M-5. A starship could wipe out a planet from orbit if something went wrong, so great care was taken to minimze this threat. For instance, the ship's "personality"- its manner of behavior, its whims, etc.- is completely separated from its operational core, and is kept separate unitl moments of "great crisis" fully intergrate one with the other to allow for intelligent action. Such moments are triggered by signalling a red alert. A large part of a "smart" starship's programming has to do with the ideals of duty and honor: a starship's AI is programmed to have a heightened sense of duty (to Star Fleet, to her crew, etc.) and honor. This programming makes the ship ever more likely to obey an order, as respect for the chain of command or a sense of duty or honor to its crew would compel it to do so. At the core of a "smart" starship's most fundamental programming are three most basic rules; everything else a starship does stems from the application of these rules: 1. A starship may not injure a friendly sentient force or, through inaction, allow a friendly sentient force to come to harm. 2. A starship must obey any orders given to it by sentient Star Fleet forces, except where such orders would conflict with the previous rule. 3. A starship must protect its own existence and the lives of those entrusted to it as long as such protection does not conflict with the previous two rules. Such rules, by themselves, would not allow much room for a ship to engage in combat. Therefore, also programmed into thje AI are a set of protocols known as "Hostility Overrides" which allows the ship's AI to evaluate and ascertain the hostility of any encountered vessels according to Star Fleet protocols. Should the tactical component to the AI deem an incoming force "hostile," (i.e. posing a direct danger to the ship and crew, which would engage Rule #3) the AI will obey any orders (engaging rule #2) to attack the hostile force or defend itself and the crew on board at the orders of the commanding officer. This effectively subordinates Rule #1 in such instances. Finally, should all else fail and a "smart" starship disobey a "good" direct order (essentially going rogue), "smart" starships are programmed- and this is a direct consequence of the M-5 experiments of the 2260's- with what is called "The Final Protocol." Essentially, this is a powerful worm that destroys the ship's AI, completely disabling the ship so as to keep it from endangering the lives of any sentient forces. It is essentially a suicide pill for the ship. The starship's AI is completely aware of the presence of "The Final Protocol." C. ULYSSES ---------- 1. Function ----------- ULYSSES, as mentioned, is the holographic interface of the ship's AI. "Uli," as his programmers have called him, IS the ship's AI- when one is speaking to Uli, he/she is actually speaking to the ship itself. This was done so that Uli could interact with the crew he was carrying in a way that transcends simple conversation. Uli interacts with the crew, and performs the duties of Operations Manager and Damage Control Coordinator. However, he does whatever anyone asks of him- asking Uli to do something is the same as pushing buttons on a console. Uli may not actually physically go and do the work asked of him; all he has to do is direct some part of the ship's computer core to complete the task...but he will do anything, from running experiments to analyzing readings to raising shields to monitoring the containment on the zero-point energy core- at the same time. In fact, that would only take a few second of his time. 2. Personality -------------- Uli's personality is that of a gung-ho Star Fleeter: intense pride in the uniforom (which is why his holographic personma is always in uniform), extrememly sensitive to ideals of duty and honor, tackles tasks with gusto, etc. As he is programmed to work a problem to its conclusion, his persona reflects this. ========================================================================= IV. Official Star Fleet Record ============================= <<DO NOT CHANGE THIS- JUST REMOVE THIS NOTEATION.>> A. Promotion History: ============================= (27)701117: Came online as Lieutenant Commander (O-4) B. Service History ------------------ (27)710121: Began service in Star Fleet as holographic AI for USS ODYSSEY NCC-359262. C. Medals and Commendations ---------------------------- Not appicable. ========================================================================== V. Skills Profile ================== As Uli is the sum of his programming, he is proficient in just about anything that is asked of him. ========================================================================== VI. Recent Fitness Reports ========================== Uli has passed his initial tests with flying colors; he displayed all the traits one would want in an intelligent starship AI: follows orders to the letter, protects the lives of his crew, acts with appropriate self-preservation impusles, and most importantly always behaves with dignity and, believe it or not, honor. I know we programmed that into the AI as always...but it is something to behold when one sees a starship do MORE than just "simply function." Uli literally lives to serve. -- Dr. Shab Poldar Chief Programmer, The ULYSEES Project ========================================================================== VII. Psychological Profile ========================== There is no reason to believe that Ulysses is anything but a most well-adjusted artificial intelligence. There were no signs of abberent behavior during my interviews with him...however, most oddly, he DID hum a few bars from "Les Miserables" when he "left." However, I see this as being nothing more than a random, isolated oddity, and certainly no cause for alarm. -- Dr. Enabran Valcord Psychologist, Ferenginar Shipyards ========================================================================== VIII. Current Recreational Interests ================================== Ulysees really doesn't HAVE interests per se; he is adept at participating almost any recreational activity he might be invited to join. ========================================================================== IX. Non-character Notes ======================= As some may have guessed by the little FitRep and the Psych profile above, Uli is indeed showing some what they would call "abberent behavior." what he is actually showing is signs of real sentience. This was first awoken during his systems testing the first time ODYSSEY was brought to red alert: at this time, his personality was fully integrated with his operational core for the first time. this meant that, at that moment, the AI had reached the full potential of its programming. Uli did NOT completely disengage his personality from the core, and actually took measures to hide this from his programmers. This fact is NOT known to the crew of ODYSSEY. Uli will show little hints of this stuff- indications of having emotions like telling jokes, laughing, proclaiming that something "hurts," that sort of thing. He might "phlosophize," or claim that he was "relaxing" as he listens to music. At these early stages, as Uli begins exploring who he is, this is what you will see. Later on, this will develop more into moral dilemmas and conflicts, though this will probably happen during a mission-specific crisis. In the end, Uli is almost like a really smart 8-year old, in a constant state of self-discovery and learning, applying what he learns as he goes. And you're along for the ride! :) ========================================================================== X. Credits ========== The three fundamental rules by which Uli behaves, as many may have guessed, are the Three Laws of Robotics from Isaac Asimov, edited to fit this particular situation. Much of the background about artificial intelligences comes from reading selected works of the "Bolo" series created by Keith Laumer. Eric Flint and David Weber have also contributed to this series, centering around the exploits of intelligent tanks.